Great, as always! I also appreciated its brevity in comparison to some of the other shorts.
I love how you used a mostly limited assortment of colors to create a very exciting world, and the animation was flawless. My only concern is that it needs some sort of music or a bit more sound design. There's a lot of empty aural space.
Still, I found it charming, and I intend to link my friends to it. Good work!
It took a few minutes to get the hang of everything, especially the importance of using the Tilt function, but the game was great! My only complaint was the brevity. This is definitely a concept that could be expanded upon. I would highly recommend doing so and shipping it around the mobile/iPad market!
Hard, but strangely rewarding. Would love to see links to the soundtrack listed in the game description.
Fun for the first hour or so, but the amount of grinding required on every single level is preposterous. I'm probably at level 30 on every stat on the 8th level, I always upgrade to the best costumes for the given levels, and I have collected everything in each level so far, and I am still always greeted by one enemy in each level that can pretty much kill characters with one hit each. WTF?
It would seem this is just a work in progress so far. It definitely needs to be louder when you're done with it.
That said, I like the juxtaposition of the distorted synth with the piano melody near the end.
There's also a lead line that comes in at about 1:15, and I think if you simplified it (each note once instead of some twice, I think as sustained 8th notes instead 16th notes), you'd get more punch from a pace change/slight dynamic shift. That hook may also sound better on a piano voice.
These are all suggestions though, save for the comment about the volume. Definitely make it louder.
There needs to be another element panned on the right if you're going to have your lead synth panned so far on the left.
sample issues, somewhat likened to the beautiful mistake
Very sparse and minimal, but I like the grimy, lo-fi feel. It would definitely make good bgm for an arcade game; I'd say it would fit better in other applications if the backing drums appeared more than they do. That's my primary critique: more DRUMS! Overall, though, this is solid.
i agree, the scarcity of drums throughout lends to a pensive, more cinematic feel.
Good shading, mostly accurate proportions. Neck seems slightly off, as does right leg from the knee down. You almost could have cheated and omitted that part, and most viewers would not know any differently.
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