Promising, and interesting, but with a few design flaws. The fact that it was so easy to destroy previously-set traps by clicking too close to them was maddening. In later levels, it could be used as a form of strategy, but I felt it clumsy either way, especially if that was intentional. Music and sound design also left a little to be desired; I didn't feel like what I was hearing meshed with what I was playing, though I'm not certain what would have been a more appropriate feel.
However, the character design was solid and the overall concept worked. I really enjoyed figuring out how each of the different traps would work in given situations. A solid effort, and fun for about 30 minutes, but I'd love to see something more polished in a similar vein. Given that the ending seemed to allow for a second game, I hope you'll take that to heart :)